Nakayama Miho no Tokimeki High School [1987] is not one for the ages. It was made in either 3 months or start from finish in 2 weeks flat, depending on which interview you believe, immediately after Hironobu Sakaguchi finished work on Final Fantasy [1987], and right before Yoshio Sakamoto, creator of Metroid [1986], moved on … Continue reading Nakayama Miho no Tokimeki High School [1987]
Category: Games
Takeshi’s Challenge [1986]
Sincere apologies for skipping around so much in 2022! I’ll get back to the rewind sometime but, honestly, I was getting burnt out something fierce due probably to the lack of variety and it was clear I was in no position to enjoy nor understand Reach For The Stars [1983]. That’s not good for anyone, … Continue reading Takeshi’s Challenge [1986]
Utopia [1981]
Utopia [1981] often gets cited as the first RTS, or as the first God Game. The Wargaming Scribe has completely and comprehensively dismantled the case for it as the first RTS in just the past few weeks, so I'll take it on it as the first God Game. In short... The Sumerian Game [1964-1967] and … Continue reading Utopia [1981]
Eastern Front 1941 [1981]
(Content warning: Nazis. White supremacy, genocide, anti-semitism.) The first Game Developers Conference was held in 1988 in founder Chris Crawford's house. This is funny, if you know a little bit about both. GDC is about as inside-baseball as it gets and is I believe now owned by a marketing company and the cheapest tickets are … Continue reading Eastern Front 1941 [1981]
Computer Bismarck [1980]
My dad and my grandpa love a movie called Sink The Bismarck [1960] and every few years they watch it together. Everybody else in my family hates this movie. That includes me. I think it's terrible in a really unique way, though. Sink The Bismarck takes extraordinary pains to drain its character interactions of any … Continue reading Computer Bismarck [1980]
Citizen Kane [1941]
Citizen Kane [1941] is not the Citizen Kane of movies. When people talk about "the Citizen Kane of video games" — and flabbergastingly, that hoary old much-mocked phrase still gets hauled out in all sincerity on a fairly regular basis — what they mean is something that legitimizes video games as an artform. At least, … Continue reading Citizen Kane [1941]
Cathode Ray Tube Amusement Device [1947]
Apologies for the shuffled chronology here, but it is a war game and I was inspired. When Philo T. Farnsworth first demonstrated his all-electronic CRT television to anyone outside of the laboratory where it was invented, he said "here's something the bankers can understand" and turned it on to produce an image of a dollar … Continue reading Cathode Ray Tube Amusement Device [1947]
Empire [1977/1984]
I played 4 versions of Walter Bright's Empire [1977/1983/1983/1984/1987/2004] for this article, more than for any other game on the blog, so I'm going to give a quick tour of versions again. All of these save the 1987 and VAX/VMS versions can be downloaded from Walter Bright at http://www.classicempire.com/download.html. The original FORTRAN PDP-10 version from … Continue reading Empire [1977/1984]
Hamurabi [1968/1973]
(Content warning: Plague.) The Sumerian Game [1964-1967]/Hamurabi [1968/1973] [sic], as that dating indicates, has a particularly convoluted and amorphous release history that I'm going to have to spend the first few paragraphs here just walking through. There were more or less three variations by different authors, although I could expand that all the way into … Continue reading Hamurabi [1968/1973]
HUTSPIEL [1955]
It's important to remark that though I'm starting here, HUTSPIEL [1955] (one of those video games that only survives as documentation) is not even the first computerized wargame. Earlier attempts more closely resembled the classic "umpire" model of wargaming, ala Reisswitz's Kriegspiel [1824], where you give your instructions and communications to the umpire who is … Continue reading HUTSPIEL [1955]
POLL: Backtrack for strategy/god games?
Part of the conceit of this blog is that I'm moving forwards through games history, but that means I'll leave a year behind and then realize I should have covered this-or-that game. The most significant hole is that I haven't covered strategy or god games, for reasons ranging from forgetfulness to not being able to … Continue reading POLL: Backtrack for strategy/god games?
Dragon Quest [1986]
Let's start in the middle, when most of the plot, such at is, revolves around some guy named Erdrick. Erdrick is presumably dead, but he casts a long shadow. The player character is, they are told in Edrick's Cave, a descendant of Erdrick. A couple random townsfolk comment that they do not actually believe that … Continue reading Dragon Quest [1986]
Protected: Dragon Warrior [1986]
There is no excerpt because this is a protected post.
The Legend Of Zelda [1986]
In a way, I could have started my project right here, except I wouldn't have known what I was looking at. The Legend Of Zelda [1986] is a consolidation of almost all dominant gaming paradigms from 1980-1984, all into one place, all right up against one another, sometimes simultaneously. It's a near-brilliant work of synthesis … Continue reading The Legend Of Zelda [1986]
OutRun [1986]
https://www.youtube.com/watch?v=RDFYjKqg8M0 Koto - Jabdah (Instrumental) [1986] {Down the 5-lane freeway cruises a salmon-pink Ferarri Testarossa Spider at a ludicrous speed. We follow close behind as it bobs and weaves through intermittent traffic and wide curves, squealing its tires for some reason every couple of seconds. In its left seat sits a Dude, and on the … Continue reading OutRun [1986]
Castlevania [1986] + Dark Castle [1986]
Just from reputation, I expected to have to turn around and eat my words from the Super Mario Bros [1985] post, the ones about how it inaugurated a new kind of thoroughgoing consideration towards player onboarding which quickly became gold standard. But instead, I saw it more or less confirmed. The gameplay begins with a … Continue reading Castlevania [1986] + Dark Castle [1986]
Alter Ego [1986]
By 1986, Activision had evolved from making sure Atari console game designers got paid and credited (as we saw with Pitfall [1982]) into probably the leading commercial purveyor of Art Games for computers. It made a lot of sense at the time for them to acquire fellow traveler Infocom, although by the beginning of 1987 … Continue reading Alter Ego [1986]
A Mind Forever Voyaging [1985]
(Content warnings: My suicide attempts. Racism against black and Asian people. Animal cruelty. Police brutality. Fascism.) Continued. Around these parts it feels like the world never even started. That's by design. Trust me, I've helped build these rows of tract housing at a remove from the cities. Not even suburbia, which is immediately adjoining a … Continue reading A Mind Forever Voyaging [1985]
Where In The World Is Carmen Sandiego? [1985]
The genre of the "detective game" predates the video game, but it suits the medium like two gears meshing. The narrative impetus to piece together discrete units of information in some systematized way or another suits the computer. Though the genre likely peaks here in the 1980s, it's a perennial genre that never really goes … Continue reading Where In The World Is Carmen Sandiego? [1985]
Ultima 4 [1985]
So there I was, seven or eight layers deep in a dungeon, when I start losing hit points in all my party members every time I take a step. I'm not poisoned, that's easy to tell... turns out I've been down there so long exploring that I'm starving. Oh shit! I check the map to … Continue reading Ultima 4 [1985]
Super Mario Bros [1985]
Despite being such a big nerd over music, I have barely discussed video game music outside of my post on Space Invaders [1978]. Nevertheless, throughout the early 1980s it steadily expanded from the beachhead, bringing video games from a medium where some or many games had no sound at all or only rudimentary sound effects, … Continue reading Super Mario Bros [1985]
1984 playlist
On games of 1984: I covered five British games all in a row, four of which were science fiction, which was pretty much just a coincidence. The games independently caught my fancy and only when setting up my slate for 1984 did I realize what had happened. I definitely ended up overemphasizing the 80s British … Continue reading 1984 playlist
Tower Of Druaga [1984]
If Tower Of Druaga [1984] came out today, there is little doubt in my mind people would call it a Roguelite. By dint being a somewhat-clunky top-down dungeon crawler where to attack randomly-placed enemies you gotta walk right into them until they die, it feels a lot more Like Rogue [1981] than, say, Spelunky [2008], … Continue reading Tower Of Druaga [1984]
Tetris [1984]
What can you say about Tetris [1984]? Nothing. https://www.youtube.com/watch?v=j6mPHfJTpYk Marek Biliński - Po Drugiej Stronie Świata [1984] I know it's different for everyone, but me, I think in full sentences. Even simple things, like hunger or pain or sensing temperature, are mediated through concrete and often surprisingly verbose language. It's not that I can't imagine … Continue reading Tetris [1984]
King’s Quest [1984]
The most infamous puzzle in King's Quest [1984] is the Rumpelstiltskin puzzle. Schematically, this puzzle is strikingly identical to the hideous Odysseus puzzle in Zork [1980]: Based only off knowing the general milieu of reference material (fairy tales here, Ancient Greek mythology there) and a loose aesthetic association (between Rumpelstiltskin and a hut made of … Continue reading King’s Quest [1984]