Content warnings: Rape, violence, terrorism. This game does not fit on this blog. There's a grand overarching historical scaffolding this blog relies on, a problematic grand narrative of tradition where ideas lead to ideas. This blog is in short about examining The Canon, for as uneasy as I am with that idea, with even other … Continue reading The Warden Game [1987]
Tag: computer
The Fool’s Errand [1987]
As wont as I am to call everything some kind of "adventure game", citing the enormous and cross-genre influence of Colossal Cave Adventure [1975/77], this is pointedly trying NOT to be an adventure game, for all its resemblance. You can tell, because it has an adventure game inside of itself, which exists to parody adventure … Continue reading The Fool’s Errand [1987]
Maniac Mansion [1987]
The following post is presented in the fabulous and rare FIRST-DRAFT-O-VISION. Normally I would either delete the irrelevant and pointless crossed out portions or rearrange and rethink them so they did amount to a point. Not this time, though! This time I gave up just to get something out. My high school English teacher said … Continue reading Maniac Mansion [1987]
Leisure Suit Larry [1987]
You ever been to Las Vegas? I don't gamble — too cowardly — but I got a grandma who lives in Vegas. Strange place, you know. Probably my least favorite place in the United States. Most of it is a normal mid-sized American desert city, just with abnormally wide roads, I mean even by American … Continue reading Leisure Suit Larry [1987]
Eastern Front 1941 [1981]
(Content warning: Nazis. White supremacy, genocide, anti-semitism.) The first Game Developers Conference was held in 1988 in founder Chris Crawford's house. This is funny, if you know a little bit about both. GDC is about as inside-baseball as it gets and is I believe now owned by a marketing company and the cheapest tickets are … Continue reading Eastern Front 1941 [1981]
Computer Bismarck [1980]
My dad and my grandpa love a movie called Sink The Bismarck [1960] and every few years they watch it together. Everybody else in my family hates this movie. That includes me. I think it's terrible in a really unique way, though. Sink The Bismarck takes extraordinary pains to drain its character interactions of any … Continue reading Computer Bismarck [1980]
Cathode Ray Tube Amusement Device [1947]
Apologies for the shuffled chronology here, but it is a war game and I was inspired. When Philo T. Farnsworth first demonstrated his all-electronic CRT television to anyone outside of the laboratory where it was invented, he said "here's something the bankers can understand" and turned it on to produce an image of a dollar … Continue reading Cathode Ray Tube Amusement Device [1947]
Hamurabi [1968/1973]
(Content warning: Plague.) The Sumerian Game [1964-1967]/Hamurabi [1968/1973] [sic], as that dating indicates, has a particularly convoluted and amorphous release history that I'm going to have to spend the first few paragraphs here just walking through. There were more or less three variations by different authors, although I could expand that all the way into … Continue reading Hamurabi [1968/1973]
HUTSPIEL [1955]
It's important to remark that though I'm starting here, HUTSPIEL [1955] (one of those video games that only survives as documentation) is not even the first computerized wargame. Earlier attempts more closely resembled the classic "umpire" model of wargaming, ala Reisswitz's Kriegspiel [1824], where you give your instructions and communications to the umpire who is … Continue reading HUTSPIEL [1955]
Castlevania [1986] + Dark Castle [1986]
Just from reputation, I expected to have to turn around and eat my words from the Super Mario Bros [1985] post, the ones about how it inaugurated a new kind of thoroughgoing consideration towards player onboarding which quickly became gold standard. But instead, I saw it more or less confirmed. The gameplay begins with a … Continue reading Castlevania [1986] + Dark Castle [1986]
Alter Ego [1986]
By 1986, Activision had evolved from making sure Atari console game designers got paid and credited (as we saw with Pitfall [1982]) into probably the leading commercial purveyor of Art Games for computers. It made a lot of sense at the time for them to acquire fellow traveler Infocom, although by the beginning of 1987 … Continue reading Alter Ego [1986]
A Mind Forever Voyaging [1985]
(Content warnings: My suicide attempts. Racism against black and Asian people. Animal cruelty. Police brutality. Fascism.) Continued. Around these parts it feels like the world never even started. That's by design. Trust me, I've helped build these rows of tract housing at a remove from the cities. Not even suburbia, which is immediately adjoining a … Continue reading A Mind Forever Voyaging [1985]
Where In The World Is Carmen Sandiego? [1985]
The genre of the "detective game" predates the video game, but it suits the medium like two gears meshing. The narrative impetus to piece together discrete units of information in some systematized way or another suits the computer. Though the genre likely peaks here in the 1980s, it's a perennial genre that never really goes … Continue reading Where In The World Is Carmen Sandiego? [1985]
Ultima 4 [1985]
So there I was, seven or eight layers deep in a dungeon, when I start losing hit points in all my party members every time I take a step. I'm not poisoned, that's easy to tell... turns out I've been down there so long exploring that I'm starving. Oh shit! I check the map to … Continue reading Ultima 4 [1985]
King’s Quest [1984]
The most infamous puzzle in King's Quest [1984] is the Rumpelstiltskin puzzle. Schematically, this puzzle is strikingly identical to the hideous Odysseus puzzle in Zork [1980]: Based only off knowing the general milieu of reference material (fairy tales here, Ancient Greek mythology there) and a loose aesthetic association (between Rumpelstiltskin and a hut made of … Continue reading King’s Quest [1984]
Hitchhiker’s Guide To The Galaxy [1984]
Here, we reach an important milestone for this blog: This is the first game I've written about that I've actually played before. When I was a kid (I think somewhere from age 10 to 13) I nearly completed this game, without even saving. When I was an even younger kid (think 4 to 7,) The … Continue reading Hitchhiker’s Guide To The Galaxy [1984]
Deus Ex Machina [1984]
Three off-the-beaten path early 1980s Art Game picks in, and a typology is beginning to emerge. Deus Ex Machina [1984] is largely, through probably not intentionally, a different spin on Lifespan [1983]. What both share in common with The Prisoner [1980], besides the obvious self-identification as art, is that their reflections on the medium has … Continue reading Deus Ex Machina [1984]
Elite [1984]
(Content warning: Slavery.) THE CENTER OF THE UNIVERSE On August Tenth, 1675, at precisely 3:14 PM, John Flamsteed laid the first foundation stone to renovate Greenwich Castle into The Royal Greenwich Observatory. Who laid the second, the third, the fourth and so on are, strangely, not so well-specified — those would have been, I can … Continue reading Elite [1984]
Jet Set Willy [1984]
This is the first sequel in my blog, which gives me an opportunity to think about sequels in general. In the medium of video games, one of the basic mechanisms of "hype" is that video game sequels are popularly expected to be better than the previous game, whether or not this hypothesis bears out. This … Continue reading Jet Set Willy [1984]
Ant Attack [1983]
The opening screen. Now here's something: A game that's in grayscale on purpose. The ZX Spectrum is famous for its garish color schemes, and Ant Attack [1983] flaunts that up front, with a title screen that has the name of the game written in a color cycle on a background of hot pinks, blues, and … Continue reading Ant Attack [1983]
Lode Runner [1983]
"Fun" isn't the right word for how it feels to play this game, or honestly, most video games. Fun is when you share a laugh with a friend, or kick a rock down the street a couple times for no reason, or sing karaoke. Feelings like frustration and even achievement have no place in pure … Continue reading Lode Runner [1983]
Lifespan [1983]
There's a YouTube playlist I quite like called "Art Games Have Always Existed." I only have one problem with it: "Always" is a big word. It's the foundational premise of this blog that all games are art and it's high time we started treating them all like it, but the "art game" is something entirely … Continue reading Lifespan [1983]
Portopia Serial Murder Case [1983]
(Content warning: Police abuse, suicide. Spoilers for Portopia.) While both Colossal Cave Adventure [1975/77] and The Portopia Serial Murder Case [1983] are nostalgic reveries of a real location from the author's life crammed into the computer, Portopia must abridge its Kobe City. It's not as geographically exacting, instead compressing locations into composite sketches and eliding … Continue reading Portopia Serial Murder Case [1983]
Deadline [1982]
(Content warning: Suicide, racial stereotyping. Spoilers for Deadline.) I've realized in the process of my research that, even though I tried to sell its importance pretty hard, if anything I undersold the importance of Colossal Cave Adventure [1975/77]. It's not just the championed ur-text of the adventure-game niche — it's probably the most influential video … Continue reading Deadline [1982]
Sokoban [1982]
The puzzles we've seen in Colossal Cave Adventure [1975/77] and its immediate children aren't puzzles in the sense that a jigsaw puzzle is. They're either lock-and-key dependencies, mapping, or wordplay. In most cases, solving these puzzles relies not on putting together what you know, but on what you don't know: how do I get past … Continue reading Sokoban [1982]