As far as Popular Game History is concerned, Zork [1980] is the first and last text adventure game ("interactive fiction" sadly never fully filtering out to mass consciousness,) a cute stage-setting for the graphical adventure genre that completely superseded it on technical grounds. This is a perception deeply beholden to a progress narrative and commercial … Continue reading Zork [1980]
Tag: computer
House Of Usher [1980]
Edgar Allen Poe's The Fall Of The House Of Usher [1839]'s first paragraph, carried by dizzied, wavering prose that later on gives easily into poetry, foregrounds it as a work of architectural critique firstly — Gothic of course being the vital architectural term — but one that understands the unit of the building as something … Continue reading House Of Usher [1980]
Rogue [1980]
I have always considered the video game RPG in purely negative terms, and I don't simply mean that I don't like them. What I mean is that I have mostly perceived them as the phantom of tabletop RPGs, or more accurately, their exorcism. By taking the aspects of tabletop RPGs that computers can easily replicate, … Continue reading Rogue [1980]
Colossal Cave Adventure [1977]
There is no other game of its era or the next one, all the way up to Super Mario Bros [1985], that is anywhere near as celebrated and long-lived as Colossal Cave Adventure [1975/77]. In 1995, Graham Nelson, author of Curses [1993] and of the Inform programming language in which he implemented the port I … Continue reading Colossal Cave Adventure [1977]
The Oregon Trail [1971]
(Content Warnings: Cannibalism, Genocide.) In these early days of gaming, it’s hard to walk in a straight line without tripping over “firsts.” Looking for the first this or the first that is a hook, it’s exciting to uncover, you feel like something recognizable of our present-day condition is emerging from the strange, foreign world of … Continue reading The Oregon Trail [1971]
Spacewar! [1962]
Spacewar is still the first video game. Not technically: the developers of Spacewar were already aware of a playable Tic Tac Toe implementation on the very computer they were working on, which by that point was already a more-than-decade-long tradition for computers, not to mention Tennis For Two [1958]. (For greater detail on this cascade … Continue reading Spacewar! [1962]