The first big question that, for me, looms over R-Type [1987] (and many arcade titles of its ilk) is a stupid, but fundamental one: why is there so much dang video game inside this video game? https://www.youtube.com/watch?v=48TyDnakXZE Dead Can Dance - Dawn Of The Iconoclasts [1987] R-Type is way longer than it seems to "need" … Continue reading R-Type [1987]
Tag: horror
Castlevania [1986] + Dark Castle [1986]
Just from reputation, I expected to have to turn around and eat my words from the Super Mario Bros [1985] post, the ones about how it inaugurated a new kind of thoroughgoing consideration towards player onboarding which quickly became gold standard. But instead, I saw it more or less confirmed. The gameplay begins with a … Continue reading Castlevania [1986] + Dark Castle [1986]
A Mind Forever Voyaging [1985]
(Content warnings: My suicide attempts. Racism against black and Asian people. Animal cruelty. Police brutality. Fascism.) Continued. Around these parts it feels like the world never even started. That's by design. Trust me, I've helped build these rows of tract housing at a remove from the cities. Not even suburbia, which is immediately adjoining a … Continue reading A Mind Forever Voyaging [1985]
House Of Usher [1980]
Edgar Allen Poe's The Fall Of The House Of Usher [1839]'s first paragraph, carried by dizzied, wavering prose that later on gives easily into poetry, foregrounds it as a work of architectural critique firstly — Gothic of course being the vital architectural term — but one that understands the unit of the building as something … Continue reading House Of Usher [1980]
Berzerk [1980]
Not too close, not too close. I'm too big for where. Am I a knight? Right through the neck please. Hercules for a moment, then lament the blue brush. There's no room and there's no rooms. Gives green around the gills. KILL IT. The base place intruder. Regular 6-point figures trace the forever now and … Continue reading Berzerk [1980]
Death Race [1976]
(Content warning: Vehicular homicide.) Cliche when it comes to the game is to sensibly chuckle at the quaint moral outrage that made it infamous: all this over some crudely-drawn stick figures! This condescending ahistorical reaction doesn't just sell short humanity's ability to read abstraction and process media, and thus really the medium of video games … Continue reading Death Race [1976]