R-Type [1987]

The first big question that, for me, looms over R-Type [1987] (and many arcade titles of its ilk) is a stupid, but fundamental one: why is there so much dang video game inside this video game? https://www.youtube.com/watch?v=48TyDnakXZE Dead Can Dance - Dawn Of The Iconoclasts [1987] R-Type is way longer than it seems to "need" … Continue reading R-Type [1987]

The Warden Game [1987]

Content warnings: Rape, violence, terrorism. This game does not fit on this blog. There's a grand overarching historical scaffolding this blog relies on, a problematic grand narrative of tradition where ideas lead to ideas. This blog is in short about examining The Canon, for as uneasy as I am with that idea, with even other … Continue reading The Warden Game [1987]

Cathode Ray Tube Amusement Device [1947]

Apologies for the shuffled chronology here, but it is a war game and I was inspired. When Philo T. Farnsworth first demonstrated his all-electronic CRT television to anyone outside of the laboratory where it was invented, he said "here's something the bankers can understand" and turned it on to produce an image of a dollar … Continue reading Cathode Ray Tube Amusement Device [1947]

King’s Quest [1984]

The most infamous puzzle in King's Quest [1984] is the Rumpelstiltskin puzzle. Schematically, this puzzle is strikingly identical to the hideous Odysseus puzzle in Zork [1980]: Based only off knowing the general milieu of reference material (fairy tales here, Ancient Greek mythology there) and a loose aesthetic association (between Rumpelstiltskin and a hut made of … Continue reading King’s Quest [1984]