The first big question that, for me, looms over R-Type [1987] (and many arcade titles of its ilk) is a stupid, but fundamental one: why is there so much dang video game inside this video game? https://www.youtube.com/watch?v=48TyDnakXZE Dead Can Dance - Dawn Of The Iconoclasts [1987] R-Type is way longer than it seems to "need" … Continue reading R-Type [1987]
Tag: zx spectrum
Deus Ex Machina [1984]
Three off-the-beaten path early 1980s Art Game picks in, and a typology is beginning to emerge. Deus Ex Machina [1984] is largely, through probably not intentionally, a different spin on Lifespan [1983]. What both share in common with The Prisoner [1980], besides the obvious self-identification as art, is that their reflections on the medium has … Continue reading Deus Ex Machina [1984]
Elite [1984]
(Content warning: Slavery.) THE CENTER OF THE UNIVERSE On August Tenth, 1675, at precisely 3:14 PM, John Flamsteed laid the first foundation stone to renovate Greenwich Castle into The Royal Greenwich Observatory. Who laid the second, the third, the fourth and so on are, strangely, not so well-specified — those would have been, I can … Continue reading Elite [1984]
Jet Set Willy [1984]
This is the first sequel in my blog, which gives me an opportunity to think about sequels in general. In the medium of video games, one of the basic mechanisms of "hype" is that video game sequels are popularly expected to be better than the previous game, whether or not this hypothesis bears out. This … Continue reading Jet Set Willy [1984]
Ant Attack [1983]
The opening screen. Now here's something: A game that's in grayscale on purpose. The ZX Spectrum is famous for its garish color schemes, and Ant Attack [1983] flaunts that up front, with a title screen that has the name of the game written in a color cycle on a background of hot pinks, blues, and … Continue reading Ant Attack [1983]